doors
Guided curiosity
Go somewhere worth knowing.
A subject catches your eye. You open a door. A guide takes you through four rooms, following the questions that make the subject worth exploring.
Take a detour, ask a question, or follow the sources. There’s no need to know where you’re going before you begin.
Open Doors (opens in a new tab)Explore in your browser.
Astronomy
Botany
Geology
Exploration
Literature
Music
Beyond the Missouri
A historical-fiction journey · 1823–1840
A company to build.
A river to reckon with.
Start in St. Louis. Hire your crew, purchase a boat, and take on contracts. Every mile upriver brings another decision.
- Keep the company afloat. Trade goods, manage your cash, and provision the expedition.
- Look after your crew. Make camp, hunt for food, and keep the boat in repair.
- Read the river. Choose when to press on, seek shelter, or wait out the ice.
Scenes from the journey
Select a screen for a closer look.
Development preview · Artwork and gameplay screens
About the outfit
Hat Creek Creative takes its name from the Hat Creek outfit in Larry McMurtry’s Lonesome Dove. We’re the makers of Doors and Beyond the Missouri.
Questions, ideas, or a word from the trail? Write to us.